Rethinking affective atmospheres: Technology, perturbation and space times of the non-human
Introduction
“When a machine runs efficiently, when a matter of fact is settled, one need focus only on its inputs and outputs and not on its internal complexity. Thus, paradoxically, the more … technolog[ies] succeed, the more opaque and obscure they become” (Latour, 1999, p. 304).
“Anyone who has ever had to … operate on a computational apparatus knows that a strange and unique world does stir within such a device. A tiny private universe rattles behind its glass and aluminium exoskeleton” (Bogost, 2012, p. 9).
As Bruno Latour argues in Pandora’s Hope, the more refined technology becomes, the more it tends to sink into the background of human perception. In doing so, technology itself becomes a blackbox defined only through its capacity to complete tasks and produce outputs. Examples of modern blackboxes include computers, televisions, dishwashers, wireless routers and a whole host of other electronic and mechanical devices. Geographers such as Kitchin and Dodge point out that, while they are often inconspicuous, these blackboxes have profound effects on the organization of social life and production of space in the western world. As they put it:
“Software conditions our very existence. Living beyond the mediation of software means being apart from collective life: not appearing in government databases; not using any utilities such as water and electricity or banking services; not using the many kinds of household appliances that rely on digital code to control functions, ranging from bathroom scales to washing machines …” (2011, VII).
Developing this perspective, Ian Bogost suggests that computational objects consist of a “tiny universe” of components that interact with one another. These components are necessary, but often invisible for the human beings who use these devices. As Bogost puts it: “for the computer to operate at all for us first requires a wealth of interactions to take place for itself” (2012, p. 10 emphasis in original). To understand these objects and how they relate to one another, Bogost suggests the development of an “alien phenomenology”, a way to speculate about what it is to be a non-human thing. He uses a variety of methods to achieve this, including exploded diagrams, lists and metaphor.
In a similar spirit, drawing upon the work of Levi Bryant and Graham Harman, this paper develops a series of concepts to think about the ways in which technical objects relate to one another and to human beings outside of human consciousness or intentionality. The paper suggests that technical objects relate to one another through what Bryant (2011) terms “perturbations”, which are active in the production of atmospheres (a term that refers to the circulation of perturbations to produce space times local to technical objects). Differentiating itself from existing accounts of affective atmosphere, the paper argues that these atmospheres generate the times and spaces that appear to both the humans and non-humans within them.
To make these claims the paper analyses a single object: the Apple iPhone 4, a popular form of smart phone at the time of writing. The iPhone 4 was released in 2010 in the USA. To date six models of the iPhone have been released (the iPhone, iPhone 3G, iPhone 3GS, iPhone 4, iPhone 4S and the iPhone 5), each of which has incrementally upgraded the phone’s processing power and features. Estimates put total iPhone sales from 2007 to present at around 72 million phones (statistica.com).As a smart phone, the iPhone has multiple applications, including taking photos, recording movies, playing games, browsing the internet, text messaging and making phone calls.
The paper explores smart phones, and the iPhone 4 in particular, because it is a popular example of a complex, location-based piece of technology that has multiple functions and components. Due to its success, faults and issues with this model of the iPhone have been well covered by the media. As I argue in section three, it is in moments of breakdown that objects open themselves to new modes of analysis. Examining two components of the iPhone 4 that have been subject to criticism allows us to explore the implications of thinking about technical objects through the concepts of perturbation and atmosphere in a contemporary, relevant and interesting way.
In producing this account, the paper contributes to and informs a number of debates in human geography. Firstly the paper attends to debates regarding the status and nature of materiality in geographical analysis (see Whatmore, 2006, Thrift, 2005, Roberts, 2012, Bissell, 2010a, Bissell, 2010b, Dewsbury, 2011, Gallacher, 2011, Romanillos, 2008, Romanillos, 2011). As Jackson and Fannin put it:
“Matter has always been at the heart of geography. It is the stuff of the Earth we write … But how we write about and think through these things—for ‘things’ they are—emerges from what presents itself to us and, in a sense, thinks through us. Things are always already presenting and not presenting; it has been learning how we see and listen that has been the focus for geography and its cognates” (2011, p. 435).
This paper, and the account of perturbation and atmosphere it argues for, could be read as another way of “listening” to the materiality of the world and how it presents itself to thought and perception in its own right. In this sense the paper moves beyond Anderson and Wylie’s (2009) call to think about the multiple states and elements in which matter exists. As I develop through the paper, the examples of atmosphere outlined in section three offers a way thinking about materiality as something that is not reducible to static matter or interacting through brute causality, but as dynamic and selective in how aspects of an object engage with aspects of other objects.
As the paper outlines, this atmospheric approach is rather different from Actor Network Theory (ANT), which has arguably become one of the main approaches cultural geographers utilise to understand human/technology relations (for example, see Bingham, 1996; Murdoch, 1998). Whereas ANT is a strongly relational approach that considers how objects emerge from the relationship between things (Latour, 2002), as I argue in section two, an account of perturbation and atmosphere allows us to consider the non-relational aspects of entities, which ANT has difficulty accounting for.
The effect of conceptualizing objects as producing atmospheres alters the method and modes of analysis by which one can study objects and how one understands space and time in relation to them. Rather than following a thing to understand how it emerges from a set of relations (as in ANT), instead one can begin by attending to the singularity of the object itself and understand how the qualities it expresses are singular to this or that relation with other objects. Furthermore, rather than time and space being intrinsic to, or shaped by forces external to a thing, taking the non-relational aspect of objects seriously allows us to consider how time emerges from the interior of objects and space from the disjunctions and gaps between things.
Secondly then, the paper contributes to debates around affective atmospheres that are emerging in human geography and beyond (Adey, 2009, Ash, 2010, Ash, 2013, Anderson, 2009, Bissell, 2010a, Duff, 2010). Whereas these literatures tend to concentrate on how atmospheres shape humans’ emotions and capacities, the account of perturbation presented here concentrates on the relationships between non-human things. The concept of perturbation emphasizes that the active communication between non-human and inorganic entities can generate atmospheres that have effects on humans within these atmospheres outside of a particular emotional or affective register, through the way they actively generate space and time.
Thirdly, this account of technical objects as generating atmospheres also expands recent debates around geographies of code, software and mobile technologies (Kinsley, 2010, Kinsley, 2011, Kinsley, 2012, Wilson, 2011a, Wilson, 2011b, Perkins and Dodge, 2009, Dodge and Kitchin, 2005a, Dodge and Kitchin, 2007, Galloway, 2010; Graham, 2010). Geographers have shown how specific technical objects shape peoples’ spatial understanding and behavior. For example, Wilson (2012) suggests that mobile technology is leading to a new form of “conspicuous mobility” in which the disclosure of one’s location is enabled and encouraged by a series of applications for mobile computational devices. He argues that this is leading to changes in individuals’ spatial understanding and behavior:
“the accrual of multiple locational traces weaves a narrative about the specifics of one’s presence in space—enabling users to broadcast that curated narrative of the places they frequent, the neighborhoods they travel within, and the kinds of consumptive activities they afford” (2012, p. 5).
In a similar vein, Axon et al. (2012) suggest that GPS and Sat Nav technologies are “intrinsically changing people’s wayfinding behavior, processes and practices of navigation and their understanding of what “maps are and do” (2012, p. 6). In this case, the technology of Sat Nav produces a very different mode of engagement compared to paper based maps.
While the above accounts are important, they tend to play down the actual status of the device as an object, instead emphasizing what people do with those objects. Following Meillassoux (2008), we might term these accounts correlationist in the sense that the mobile computational object is reduced to the way in which it appears to human beings rather than its status as an object in its own right. As Mackenzie argues, turning towards the materiality of these devices paints a very different, more complicated, picture of the assemblage of objects and processes that enable mobile devices to operate. For example, the networks on which mobile computational devices operate are an important component in their functioning. These networks have their own spatialities based around the transmission of various forms of radio waves. While these spatialities are invisible to the human eye, they can also be made present through various practices. As Mackenzie suggests:
“wireless devices and infrastructures create zones or fields of equivocal and indistinct spatial proximity. Many events in recent years have broadcast awareness of this equivocal proximity. Publicity about war chalking, the short lived practice of marking the presence of nearby wireless networks on pavements or walls, was an early sign” (2010, p. 12).
Such practices highlight the apparent ambiguity of these wireless networks and people’s uncertainty about what they are, what they do and how they are located in time and space. The networks on which these objects operate have fuzzy and vague boundaries, which create ontological uncertainty about the status of these networks and, in turn, the objects that use them. An account of technical objects as atmospheric allows us to understand how these ambiguities arise from the structure and relation between objects themselves, rather than originating from the emotional and affective realms of human beings.
Fourthly, the paper contributes to debates regarding the relationship between technology, mobility and space (Dodge and Kitchin, 2005b, Thrift and French, 2002, Koskela, 2000, Schwanen and Kwan, 2008, Zook and Graham, 2007, Adey, 2008). Dodge and Kitchin argue that technical objects “transduce” space. Transduction refers to, “the making anew of a domain in reiterative and transformative individuations” (2005b, p. 170), shaping the “form, function and meaning of space” (2005b, p. 170). Within media studies the relationship between mobile devices and space has been understood as blurring the boundaries between network and extended space. For de Souza e Silva (2006), mobile devices become the interface between digital and physical space: “From the merging of mixed reality/augmented spaces, mobility, and sociability arises a hybrid reality. It is exactly the mix of social practices that occur simultaneously in digital and in physical spaces, together with mobility that creates the concept of hybrid reality” (2006, also see de Souza e Silva and Frith, 2012, Gordon and de Souza e Silva, 2011). As this paper argues in section two and three, rather than shaping a pre-existing space or creating a hybrid form of reality, technical objects produce space–time that are local to objects in question.
To unpack these points, the rest of the paper is structured into three parts. Section two develops Bryant’s account of perturbation to understand how objects relate to one another and generate atmospheres. This section also clearly signals how the concept of perturbation differs from existing concepts of affect and affordance, which geographers are currently using to understand the materiality of inter-object relations. Section three applies the concept of atmosphere to the iPhone 4 and identifies how components of the iPhone perturb one another in order to generate spaces and times. This section also seeks to show how these components feed back into what geographers more readily recognize as affective and emotional atmospheres of the human. The paper concludes by thinking through the implication of technical objects such as smart phones when they are understood as generating atmospheres.
Section snippets
Technology and atmosphere
The concept of atmosphere has long been a term utilized by social scientists and theorists to denote shared feelings and moods in a particular space or environment (for example, see Tarde, 1962, Heidegger, 1995). Within geography, the concept has been closely tied to the notion of affect. For example, McCormack argues an atmosphere is:
“a set of dynamic and kinetic affects, where affect is the pre-individual intensity of relation between bodies. These affects are never just actual, but are
Atmospherics of the iPhone 4
This section draws upon two components of the iPhone: its antenna and liquid contact indicators. These components are interesting because they are related to well-documented examples of technical breakdown, in which the iPhone has not worked as its users expected it to. In both cases this has required public response from Apple and eventual modification of its policies around the iPhone, or alterations to the iPhone itself. According to Koschmann et al. (1998), moments of breakdown are helpful
Conclusions
This paper has presented an account of technological objects as generating spatio-temporal atmospheres. Through the example of the iPhone 4, the paper has shown how an account of the atmosphere of things alters how we understand the relationship between technology and space and time. Returning to the diverse literatures that were discussed in the introduction, we can reflect on how the concepts of atmosphere and perturbation allows us to rethink key problematics within cultural and human
Acknowledgements
Thanks to the editor and referees whose sound advice helped strengthen the article. I also wish to thank Paul Harrison and Ben Anderson for many fruitful conversations around affect and relationality that helped motivate the ideas developed in the paper.
References (73)
Airports, mobility and the calculative architecture of affective control
Geoforum
(2008)Affective atmospheres
Emotion, Space and Society
(2009)- et al.
The automatic management of drivers and driving spaces
Geoforum
(2007) Anticipating ubiquitous computing: logics to forecast technological futures
Geoforum
(2011)The spaces of actor-network theory
Geoforum
(1998)- et al.
Satellite imagery and the spectacle of secret spaces
Geoforum
(2009) - et al.
The Internet, mobile phone and space–time constraints
Geoforum
(2008) Location-based services, conspicuous mobility, and the location-aware future
Geoforum
(2012)- et al.
The creative reconstruction of the internet: google and the privatization of cyberspace and digiplace
Geoforum
(2007) Facing airport security: affect, boipolitics, and the preemptive securatisation of the mobile body
Environment and Planning D: Society and Space.
(2009)
Architectures of affect: anticipating and manipulating the event in practices of videogame design and testing
Environment and Planning D: Society and Space
Technologies of captivation: videogames and the attunement of affect
Body and Society
Geography and materiality
Environment and Planning A
“At the next junction, turn left”: attitudes towards Sat Nav use
Area
Object-ions: from technological determinism towards geographies of relations
Environment and Planning D: Society and Space
Vibrating materialities: mobility-body-technology relations
Area
Passenger mobilities: affective atmospheres and the sociality of public transport
Environment and Planning D: Society and Space
Alien Phenomenology or What its Like to Be a Thing
Foamy business: on the organizational politics of atmospheres
The Democracy of Objects
An outline of a theory of affordances
Ecological Psychology
From cyber to hybrid: mobile technologies as interfaces of hybrid spaces
Space and Culture
Mobile Interfaces in Public Spaces: Locational Privacy, Control and Urban Sociability
Intensive Science and Virtual Philosophy
Spinoza: Practical Philosophy
The Deleuze–Guattarian assemblage: plastic habits
Area
Codes of life: identification codes and the machine-readable world
Environment and Planning D: Society and Space
Code and the transduction of space
Annals of the association of American Geographers
On the role of affect and practice in the production of place
Enviornment and Planning D: Society and Space
(Fullmetal) Alchemy: the monstrosity of reading words and pictures in shonen manga
Cultural Geographies
Locating media futures in the present, or how to map emergent associations and expectations
Aether: The Journal of Media Geographies
Cited by (124)
Subterranean geopolitics, affective atmosphere and peace: Negotiating China-Taiwan relations in the Zhaishan Tunnel
2021, GeoforumCitation Excerpt :For example, a person enters a party atmosphere and may be filled a sense of happiness, thereby encouraging him/her to interact joyfully with others in the venue. This may reinforce and strengthen the joyous atmosphere from which the party sphere is constructed (see Ash, 2013). To put it in Anderson’s words, affective atmospheres “surround and envelope”, which is why we often hear statements proclaiming that we are surrounded by a happy or light-hearted atmosphere.
Affective materiality of women's markets: The role of objects in conflict and post-conflict settings
2024, Journal of Material CultureDigitally mediated psychotherapy: Intimacy, distance, and connection in virtual therapeutic spaces
2024, European Journal of Psychotherapy and Counselling